modern era costume requirements

  • Canon style helmets approved. Concept art helmets (McQuarrie, Chang, Matyas) approved. Custom helmets taken at a case-by-case basis. Custom helmets must have T-visor or similar motif. Example: horizontal, low-profile slit visor is approvable if other Mandalorian helmet features are present (recessed cheeks, earcaps, etc.). All custom helmets must be approved by an Armorer.

    Examples of Approved custom helmet vendors: 

    • Alter Ego Armory

    • NME Props

    • Buck's Armory

    Visors must be dark enough to shade the wearer's face. Shade 03 grinding shields are best for helmet visors. Visors may be tinted or covered with other films. Multichrome films will be approved at a case-by-case basis.

  • Must be properly scaled to the wearer. Canon style body armor approved. Custom armor taken at case-by-case basis. Custom armor must have at minimum: 

    • Chest, featuring "Iron Heart" motif on sternum

    • Shoulders, not to exceed one hand width distance from the shoulder

    • Forearms, at least 1/3 the length of the forearm and no more than 2/3.

    • Two knees (mismatched knees are approvable) or shknees.

    • Hard or soft cod (such as a sash, loincloth, or kama) are optional.

    • Back covering; may be in the form of a plate, cape, or jetpack. If using an asymmetrical shoulder cape that exposes the back, a plate must be used in conjunction.

    Body armor may be adhered with snaps, Velcro, Chicago screws, rivets, or other attachment points approved by your Armorer.

  • All soft parts must adhere to having no visible zippers or velcro. Pants pockets must be obscured. Elastic bands must be either color matched or color-complimentary to the wearer's kit. Fitment is based on comfort of the wearer. Some materials are not-approved; however, may be waived on a case by case basis for extenuating circumstances (example, texture or dye sensitivities). All soft parts must have product names or text obscured, unless added on in in-universe alphabet. Minimum requirements include:

    Flight suit 

    • Single or two-piece flight suits are approved. Flight suits must be fitted to the comfort of the wearer. If two piece, top may either be tucked into pants or untucked, but overlap must be covered by other costume asset (belt or otherwise). Two-piece flight suit must have components either the same color or complimentary.

    Flak vest

    • Soft materials like T-shirt fabric or polyester nylon will not be approved. Leather, faux leather, canvas, duck cloth, and muslin are examples of approvable materials. 

    • Flak vest must not have visible zippers or Velcro tabs. Lacing is permitted. 

    • Tactical vests/plate carriers/etc. must be heavily modified to meet the above criteria. 

    Girth belt or sash

    • Must be made of a seemingly in-universe material. Should cover the transition between top and bottom of the flight suit if the flight suit is two pieces (shirt and pants).

    Utility belt

    • Must be made of a seemingly in-universe material such as leather or webbing.

    Neck seal or balaclava 

    • No part of the skin should be visible.

    • Bandanas/Shemaghs can be worn in conjunction with other neck coverage and must be of plain fabric or printed with in-universe motifs.

    • Bandanas must be color matched or color complimentary to the rest of the soft goods.

    • Shemaghs and other “tactical” soft goods (ghillie suits) may be matched in silhouette, form, or function. These goods must match the Star Wars aesthetic and otherwise be unrecognizable from their earthly origins.

    Gloves

    • Fingerless gloves are permitted.

    • No visible gap between flight suit sleeve and glove cuff (example, tuck cuff into sleeve and place gauntlet over sleeve).

    • Gloves with excessive metal plating will not be approved. Gloves with metal spikes or pointed protrusions will not be approved. If adding spikes or claws to gloves, please consider softer materials. 

    Boots

    • Must be closed toe, closed heel shoes of sturdy material.

    • All laces and zippers must be covered. If special modifications are needed, approval will be given on a case-by-case basis.

    • All footwear must meet or exceed ankle height. If low ankles are needed, another covering (spats, armor) must be employed.

    Shoes

    Sneakers, tennis shoes, and easily recognizable name-brand shoes (Converse, Vans, Dr. Martens) will not be approved unless:

    • Spats and other coverings are employed to make the shoe unrecognizable from its base.

    • The footwear is required by the wearer for medical, sensory, or other special accommodations such as orthopedic shoes.

    Please inform your armorer of these needs, and they will work with you to ensure an in-universe look is achieved.

    • Fiberglass

    • Resin (cast or printed)

    • Metal (up to a certain guage)

    • EVA Foam

    • ABS/PVC (Sintra, Styrene)

    • Filament (printed) If printed filament an effort must be made to smooth out all visible print lines. If you have questions, please contact your local Armorer for best practices. Print lines in areas not visible (backsides of plates, overlapping areas, insides of helmets) do not need to be sanded. Unsanded filament will be taken at a case-by-case basis.

  • Armor must be painted to appear in-universe. Text on armor must be written in in-universe alphabets (Aurebesh, Mando'a, etc). 

    • Armor painted to reflect sociopolitical issues will be taken at a case-by-case basis. Armor painted with reference to personal identity (such as race, sexuality, otherwise) will be taken at case-by-case basis and must be worked into a Star Wars aesthetic. For example, a triptych of pink, purple, and blue polygons on one’s shoulder to represent the bisexual flag.

    • Armor will not be painted to reflect political party affiliation or religious background. 

    • Armor painted with reference to hate speech or known hate groups will not be tolerated.

    Armor may be adorned with motifs and logos consistent with the Star Wars universe. Graphic logos (mythosaur, imperial or rebel emblems, and or signets [custom or canon] will be used sparingly; no more than two separate logos used more than twice each will be approved without prior written approval from your Armorer. For example, a mythosaur may be used on both shoulders once each and no more.

    • Canon character-specific signets, such as Sabine’s signet or Din Djarin’s mudhorn, will not be approved on custom armor.